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Old Oct 20, 2006, 05:06 PM // 17:06   #61
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Originally Posted by -Old 3FL-
Id buy NF if it didnt have new classes >.>
That has to be the dumbest thing said in this thread so far.
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Old Oct 20, 2006, 05:15 PM // 17:15   #62
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how do these people have such disgustingly twisted views? lack so much observation skills its pathetic.

just how many of the ppl who made posts had a bowl of stupid for breakfast? tell me

for the last time, GW ISNT GOING TO change their sched for releasing games to a year. holy shit, cant people grasp this yet? honestly, seriously, amazing...

and once again, no, NO, NO, where did u move your eyes there?, its NO, we will always be getting new profesions, and without them, mind you -this game isnt anything hugely special without them.
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Old Oct 20, 2006, 06:05 PM // 18:05   #63
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Originally Posted by MasterPatricko
Imagine trying to acquire over 300 skills (both professions), capping like 100 elites, with ANet's new idea of no skill quests at all!
I worry that by chapter 6, most of us won't have the patience to take a new character through all 6 chapters in order to acquire skills. Playing through each chapter's pve content 14 times (once per char) will become a chore. Myabe not, but it sure appears a daunting task. Runners might actually get more work than they do now.

Quote:
Originally Posted by MasterPatricko
How can ANet simply keep adding campaigns without
a) losing diversity and becoming repetitive - skills, items, everything will start to seem identical to old stuff. Already tons of skills are just repeats. Most item skins are worthless. The more different "rare" skins they add, the more the market is divided.
Not worried about this at all. Their design and development team is phenomenal.

Quote:
Originally Posted by MasterPatricko
b) losing Class specialisation - just how many classes can you have that truly offer something different to a party? There can only be so many unique support chars, and only so many unique melee chars.
Losing class specialization is not an issue. So what if a paragon can replace a tank or you can run a team with all Rits? The complaint has typically been reliance on specific classes and not being able to being missions or quests due to not having a "balanced" team (which historically has meant tanks and monks). I think most of us will like this change.

Quote:
Originally Posted by MasterPatricko
c) losing Storyline
Storylines will probably improve. I feel like NF is a right step in that direction.

Quote:
Originally Posted by MasterPatricko
d) Skimping on low-level PvE
Tutorial areas
Lack of training for new players is an issue only when they are paired up with older players. If new players keep failing Vizunah, Nahpui, Arborstone, etc., they learn from it. Many have actually felt that pve player skill is better in the later missions in factions due to these tougher quests. The hero system will help with pairing players of similar skill levels with each other. The new players won't have the extended training but they'll get their bumps and bruises later on and likely with minimal frustration to older players.

Quote:
Originally Posted by MasterPatricko
e) Splitting their player base - most people will be playing the new campaign, obviously. What will end up happening is 50% of the GW player base is playing nighfall, 25% is playing factions, and 25% is playing prophecies.
Again, the hero system really helps with this. You will only need another human and 3 heroes each to tackle most quests and missions. Also, I could see Anet having different types of special events (e.g., double xp for completing Prophecies quests and missions during a certain week) to attract players to one campaign but this may not be necessary due to heroes.

So, the only concern that I share is how difficult it's going to be to get the skills necessary to run different types of builds on each of our characters.
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Old Oct 20, 2006, 07:57 PM // 19:57   #64
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The only real issue i see lying in the future for GW is running out of ideas for new skills and professions, which i'm sure has been pointed out in several other posts already.

However, even if that does happen, it won't necessarily be the demise of GW. Even if new skill/professions become nearly impossible to implement w/o becoming too repetitive or throwing everything completely out of balance, they can still add new content like explorable areas, missions, stories, armors, weapons, etc; in which case it may be enough to entice pve'ers to buy an expansion only including that type of content. On the other hand, the large pvp population will take little interest in that type of content. In order to keep pvp'ers interest in new expansions at that point will be to add new competitive areas and forms of pvp. By that time, hopefully, there will be enough skills and professions to make the potential for new builds that are able to shift the metagame be virtually limitless, thus preserving the interest of that extremely important section of the GW population as well. Additionally, continuing to solve other forseen problems will be necessary, such as the player base becoming more divided. For that growing issue they created the customizable 'Hero' NPC characters that will make completing missions and quests much easier when forming a player based group is difficult or undesired.

Doing all this obviously will be no easy task, and I respect Anet a great deal for choosing this path and hope they are able to continue on it with GW. MMO's that are sustained by monthly fees, like WoW can afford to add a marginal amount of new content over time, because the game itself is set up with no real endgoal and people will keep paying to play. You simply pick an alliance, level to 60, get your uber gear and go wreak havoc on the other alliance, go on raid parties and the like. Engaging in those activities in that game maintains peoples' interest because the chaotic and random way it's set up makes it more for the sake of excitement and less strategy/goal oriented, outside of trying to increase your territory standing(and some dungeons do require team coordination and strategy). More organized pvp/pve environments like the one's offered in GW... as brilliant as the idea of it is, it doesn't maintain the appeal that an all out destruction fest does, because you're engaged in the same routine over and over.. and over without the thrill of victory that the "fast-paced, explosive killing" style of play has. For most people it starts to seem a lot less entertaining and less rewarding on an individual basis. Guildwars can't afford to keep adding miniature additions like sorrow's furnace because it's hardly profitable at all(which i'm sure they have realised by now), so i'm expecting to see few or none of those types of additions from now on, and see all new content to only be offered in full package purchase-only expansions.

In conclusion, I think it's very possible that Anet will be able to profit enough off GW long into the future. There may be some discrepencies along the way, like having no skill quests in factions, but what game is perfect? So.. until the face of gaming changes so much that any games made in this time period will look obsolete to new generations of gamers, I think GW will be ok. Until then, i wish Anet all the best with GW, and will always look forward to what they come up with next.

Last edited by Absum; Oct 20, 2006 at 08:02 PM // 20:02..
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Old Oct 30, 2006, 07:34 AM // 07:34   #65
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Since there's alot of 'throwing in ideas' here.. and so much to read (sorry i've not read every single post but I read a good portion and liked some ofthem, not so much on the future predictions and know-it-alls though)..

But i'd certainly not mind a pause on a new chapter progression.. and see things like.. new areas for the other gods.. (you know, Lyssa, Dwayna, Melandru) it would be really nice to see the places like ToA flesh out with more gateways to those places.

Some more Sorrow's type special realms, those are fun and keep people busy and interested for a good while after.

Hmm what else.. oh yeah, a hair stylist (I know, sounds trivial but I know alot of folks have always been like 'man I wish I had picked a different hair style' or just wanted a touch of change..) yanno? Not a huge addition but it adds more options and variety to the game perhaps.

And of course the ever so sought after Auction House, something like that could be fun, profitable and just a good muscle for smoother exchanges.

I know a bunch of friends and I (as well as many others undoubtedly) have talked about introducing playable races, like the well fleshed-out Tengu. I'd ruffle my feathers for battle hehe..

Anyhoo, yeah, just throwing around ideas and enjoying the talk. I'm very much enjoying what Anet has done so far, they've not lead my astray in any of their new features or Chapters. Sure some could use fine tuning or a little 'oomf' here or there, but all in all.. it's been a great voyage since the beginning. I'll be there when Anet shares whatever else they're cooking up.
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Old Oct 30, 2006, 07:49 AM // 07:49   #66
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personally, I like having new content every 6 months.. but I think Anet is going a bit fast here, may burn themselves out and run out of new ideas quickly...

I think maybe doing something like "magic the gathering" might be a good idea.

That is, one new chapter per year with new professions and new continent for the usual $49.99 price. Then have two "expansions" during that year, with some new content (quests, skills, storyline) but on the same continent. These expansions would be priced $24.99 each. That way Anet makes the same amount of money per year, but gets to develop each continent more slowly and thoroughly over the course of the year.
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Old Oct 30, 2006, 03:20 PM // 15:20   #67
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hmmmm...I'm think that the next few games will be expansions, not standalone games. We have enough professions to keep for a year or two. I'm in favor of a shift towards more missions, quests, and storyline. A quest that spanned all 3 standalones would own!! I'm still trying to figure out if the White Mantle's corruption can be traced back to Elonia. Probably. *sniff* Need NF...right now.
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Old Nov 22, 2006, 12:21 AM // 00:21   #68
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This was a completely stupid question. Obviously A-Net didn't want level 20 characters from another continent to have to come to a new one and play a bunch of low level missions and have to do those quests. If they made every game like Prophecies then characters from older continents wouldn't have a challenge until the equivalent of the Southern Shiverpeaks. That would mean that yes, new players would be able to play and get the feel of the game, but either ANET would have level 20's doing those easy missions or they would dump them off more than half way through the game and say, "Well, sorry. You're level 20 and we had to have the rest of the game build upto level 20. Here's what's left."
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Old Nov 22, 2006, 01:06 AM // 01:06   #69
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Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here. Here's the math:

If ANet keep going at their current rate:
Campaign 4 (Spring 2007): 12 professions, 121 profession combinations, 150
As already stated a million times, they aren't bringing in new professions every time a new chapter is released. As for the rest of this long post....pure, unguided speculation. Until someone actually slaps some statistics in here it's all talk.

Quote:
Originally Posted by MasterPatricko
Allright, I'm thinking logically here.
Hardly...
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Old Nov 22, 2006, 02:23 AM // 02:23   #70
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Quote:
Originally Posted by Omega X
That has to be the dumbest thing said in this thread so far.
No. I'd be more likely to buy the expansion if it didn't include new classes. There were quite a few threads about it before NF was released.

The only argument in favour of new classes every chapter was that it is just about the only thing they can add for PvP players. A new campaign with a new story and lots of new content for everyone to play through is great for PvE players, but what about people who play PvP? They just carry on playing PvP and have no need to buy the new release, therefore Anet have to make it worth their while.
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Old Nov 22, 2006, 02:24 AM // 02:24   #71
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Originally Posted by Dalimoor_Kalkire
As already stated a million times, they aren't bringing in new professions every time a new chapter is released.
you got links with these statements? because I have links stating otherwise

interview with Jeff Strain, Apr 19 2006
http://www.just-rpg.com/default.asp?pid=1885
Quote:
You will always be able to create the six core professions (the monk, elementalist, mesmer, warrior, ranger, and the necromancer), but professions that we introduce especially for that campaign can only be created if you own that campaign.
Quote:
our goal for professions was to introduce new ones in each new campaign.
gamespy interview with Jeff Strain, Jan 11, 2006
http://pc.gamespy.com/pc/guild-wars-.../680914p1.html
Quote:
Each release will sport two new professions only available to players who own those expansions

Last edited by Ninna; Nov 22, 2006 at 02:40 AM // 02:40..
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Old Nov 22, 2006, 02:33 AM // 02:33   #72
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GW will have to keep releasing chapters to make money. This is because of the no monthly fee.

Of course, there is this one game that looks extremely similar to Guild Wars, will charge monthly, and will learn from the mistakes of GW... it is called AION.

More info on Aion: http://ncsoft.com/eng/ncgames/aion_intro.asp
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Old Nov 22, 2006, 02:39 AM // 02:39   #73
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There's a lot of assumptions being made.

One major assumption: that ANet has to keep doing what it has been doing.

But that's restrictive thinking, ANet can elect NOT to add more professions. Having said that, just keep in mind there are plenty of successful games out there that have +40 distinct profession choices available.

Additionally, because the client is down-loadable, older campaigns can be combined by Anet, thus making the fracturing of the player base a non-issue.

It's a simple software switch. At some point in the future ANet may decide that any owner of Prophecies retail will get free access to Factions and Nightfall. (or any combination,etc.)

They may choose to do that as a means to "bridge" their player base over to new content that they wish to sell.

Point is, ANet has complete control on how to lever their franchise into future expansions.


EDIT:

Think about it people. The possibilities are endless. If the Guild Wars franchise ever wanted to get into the more traditional MMORPG business, it could do so. To make it even more interesting, ANet could allow you to "port" your Guild Wars characters over to it, thus tying in their older player base into a newer player base.

The point is: Anet doesn't have to "keep" doing the same thing.

Last edited by Kuldebar Valiturus; Nov 22, 2006 at 02:49 AM // 02:49..
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Old Nov 22, 2006, 03:11 AM // 03:11   #74
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Quote:
Originally Posted by Alias_X
Of course, there is this one game that looks extremely similar to Guild Wars, will charge monthly, and will learn from the mistakes of GW... it is called AION.
Mistakes?

GW has actually proven that not only is non-subscription model viable, but can support a AAA game.

Don't mistake the illusory N x $14.99 for incredible profit. Just because it seems good on paper, it doesn't mean it really brings in that much. The costs add up quickly.
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Old Nov 22, 2006, 04:03 AM // 04:03   #75
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you use event paths

basically something like the 4th story taking the quests up to where you decide to go with Rurik you decide to stay with the king. get to see a green ascaolon again after you start repairing areas, druid class=fun along with something like a class.... best part no aldfkjalsfdlakjdsf elf
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Old Nov 22, 2006, 04:15 AM // 04:15   #76
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Originally Posted by Ninna
you got links with these statements? because I have links stating otherwise

interview with Jeff Strain, Apr 19 2006
http://www.just-rpg.com/default.asp?pid=1885
He doesn't [Jeff], at any time, say "there will be new professions with every expansion". He says that players would like to see new things like new professions every chapter, but it's never directly stated that that will happen. He claims, and I quote,

"Certainly people will be expecting new professions, new monsters, new quests, and they will certainly get a lot of those, but the real focus on new campaigns is what new gameplay features are going to be introduced."

While he does say will will get a lot of those, that does not mean "those" is coded for new professions.

Last edited by Dalimoor_Kalkire; Nov 22, 2006 at 04:19 AM // 04:19..
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Old Nov 22, 2006, 05:05 AM // 05:05   #77
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Well in my opinion i really dont like the multiple add-on style of GW why? b/c this will separate all of the people... i really like the normal expansions better just adding more stuff to the storyline of guild wars more missions and stuff more bigger map without making diferent campaings will rock, if people get bored then just add new Patches like for example "SHIVERPEAKS Underattack " Save it and it comes with like 2 missions and something like that idk lol... an example "WoW + Burning Crusade"...
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Old Nov 22, 2006, 05:13 AM // 05:13   #78
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the one thing most people don't understand is the fact that Anet doesn't have to provide chapter specific classes with new armor/skills, however core classes are the only ones that are guarenteed skills because they'll be coming with that chapter.. however, i can't wait for guild wars 100 2055
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Old Nov 22, 2006, 06:03 AM // 06:03   #79
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Quote:
Originally Posted by Dalimoor_Kalkire
it's never directly stated that that will happen.
sounds direct to me
http://pc.gamespy.com/pc/guild-wars-.../680914p2.html
Quote:
According to Strain, the launch of Factions will mark a shift in class philosophy. The original 6 classes will now be referred to as "core" classes and will be present in Factions and all future retail releases. Each release will also sport two new professions only available to players who own those expansions (although those characters will be able to cross into any area of the game once created.)
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Old Nov 22, 2006, 10:43 AM // 10:43   #80
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Quote:
Originally Posted by Awoken
Well in my opinion i really dont like the multiple add-on style of GW why? b/c this will separate all of the people... i really like the normal expansions better just adding more stuff to the storyline of guild wars more missions and stuff more bigger map without making diferent campaings will rock, if people get bored then just add new Patches like for example "SHIVERPEAKS Underattack " Save it and it comes with like 2 missions and something like that idk lol... an example "WoW + Burning Crusade"...
But expansion require you to have a certain game already. If someone doesnt have it, they cant play it, and GW is more "optional", so you dont have to have Prophecies to play Factions or nightfall for example. Also, Aion? Saw that awhile ago, and even if it was free like GW, it doesnt have any real appeal to me. Plus, DODGE! STRAFE! YOU HIT FOR BIG DAMAGE! I hate the big numbers in GW, and these are worse.
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